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RuneScape was initially a browser game constructed with the Java programming language, but was largely replaced by a standalone C++-coded customer in 2016. The game has had over 200 million accounts made and is recognised by the Guinness World Records as the world's biggest and most most-updated free MMORPG.


RuneScape takes place on the planet of Gielinor, a medieval fantasy realm divided into various kingdoms, regions, and cities.Players can travel through Gielinor via a range of methods such as on foot, magical charms, or charter ships.Each area provides several types of creatures, resources, and quests to challenge gamers.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear narrative; rather, players set their own goals and objectives. Players socialize with each other through gambling, chatting, or by engaging in mini-games and actions, a few of which are competitive or combative in nature, but others require cooperative or collaborative play.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex because its own copyright holder being formed later that year. The next iteration of the game, known as RuneScape 3, has been released in July 2013. Old School RuneScape, a different, older variant of this game dating from August 2007 was released in February 2013, and can be preserved alongside the first client. It was declared that mobile ports of both versions of RuneScape could be released to get Android and iOS devices in 2018.

Players begin in a mountainous area, where they are obtained through a tutorial, a set course where they learn the simplest skills in RuneScape.After the tutorial, players have access to coaches and advisers situated in the towns they research, who can give players appropriate details about their various skills.

Players set their own goals and objectives as they play with the game. They can train their in-game abilities, engage non-player character (NPC) creatures and other players in battle and complete quests in their discretion.Players socialize with one another through trading, chatting or simply by engaging in mini-games.

Skills
There are 28 skills in RuneScape, 17 abilities available to free-to-play players and an additional 11 for members, which enable players to perform various tasks allowing for interaction with NPCs, the environment and other gamers. Players gain experience points at a skill when they utilize it. By way of example, mining an ore trains the mining ability, and as soon as the player assembles enough experience points at the ability, their character will"level up".As a skill level rises, the capability to recover better raw materials and create better products increases, as does the encounter given if the participant uses new abilities. The total skill level of a participant partly symbolises the participant's status in the sport and subscribers with a higher total degree can show up on the high scores.Upon reaching the greatest available level in a skill, members can purchase a special cape to symbolise their accomplishment.

Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, like fletching and cooking etc. The items created can be used by the participant or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move across the map with greater ease, steal from several NPCs, market stalls and chests located in-game, light fires, cook their own meals, create their very own potions, craft runestones and weapons, plant their own crops, search NPC creatures, raid dungeons, and summon familiars to assist in combat and training abilities.

Combat
RuneScape features a semi-real-time combat system. Combat is also a significant feature of the game, allowing players to defeat monsters to get dropped items or to complete quests. A battle level is a sign of how powerful a player or NPC is in battle. For players, it's set by using a mathematical formula to their battle skills.Players take part in combat by clicking on the enemy they want their character to assault and will automatically continue fighting until they kill their competitor, die, or retreat from the fight. Most of the game's weapons are either medieval or fantastical in nature, and feature different strengths and weaknesses. Players can also summon a comfortable to assist with combat,use special attacks known as"abilities" to deal extra damage,and use potions and the Prayer skill to enhance their combat prowess.

Combat is subdivided into three chief classes: melee, magic and ranged. Melee attacks are near selection,magical attacks focus on utilizing runestones to throw spells,and ranged attacks use projectile weapons like arrows, darts or throwing knives.These combat forms make up a"Combat Triangle", which modulates effectiveness of styles at a rock-paper-scissors fashion; melee beats triumphed, ranged beats magical, magical beats melee, and each style is impartial to itself.The benefits and pitfalls of this battle triangle apply to both NPCs and player competitions. Players aren't required to choose a character class nor are they jump to a specific category of battle. They could freely change between or blend the three types of battle by changing weapons and armour.

Combat is regulated by a life points program. Each combatant has a maximum potential of life points, and dies if their health is depleted to 0. Lost life points could be recovered by consuming particular food or drinks, or casting abilities. Players who perish reappear in a respawn point of the choice with their own life and ability points restored; howeverthey drop all but three selected things, in addition to certain common items.Dying spawns a gravestone which will hold all the player's things and will last for an allotted time; however, there are situations where items will be lost upon death. If the participant does not return in time, the tomb will fall and their items will disappear.

In June 2012 players had been encouraged to beta-test a new combat system named"Evolution of Combat",which comprised basic changes like re-balancing the Combat Triangle to avoid favouring melee attacks,and substituting special weapon strikes with skills that produce a range of effects when activated. The machine has been released on the live match on 20 November 2012. Various polls were also added for players to vote on in game that would determine the end result of future content creation,a few of which would dictate the progression of the improved combat system.A beta for a separate combat system dubbed"Legacy Mode" was introduced to gamers around 16 June 2014,prior to being introduced into the live match on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.


Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake items and money,although other PvP games provide their own advantages. From the Wilderness, players can take part in battle provided their combat levels fall within a certain range of each other, and if a player kills their opponent they will have the ability to maintain their competitor's things as a reward.

Earlier December 2007, players moved into the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items.In December 2007, the Wilderness has been modified to prevent gamers from shifting in-game things for real-world currency.PvP battle was removed from the Wilderness and temporarily restricted to fresh mini-games named Bounty Hunter and Clan Wars.Bounty Hunter was replaced by particular Bounty Worlds on 6 May 2009 in which players were confined into the Wilderness and may be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where gamers can fight nearly anyplace in Gielinor,but these and"Bounty Worlds" were removed when PvP battle in the Wilderness was revived on 1 February 2011.


Non-player interaction
NPCs populate the realm of Gielinor. Some NPCs, like shopkeepers and a few personalities in quests, are inaccessible for combat. But most NPCs may be attacked and these are generally referred to as creatures.

Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which haven't any particular weaknesses. Demons, by way of instance, possess a weak defence against ranged attacks, whilst metal dragons have very large Zenyte defence against ranged. The weakness of somebody monster is exhibited in an interface above its own model, along with its battle degree and lifepoints.

Monsters may either be competitive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while competitive monsters may attack all players may only attack players with combat levels below a specified level, depending on the situation or place. This can make certain places throughout Gielinor dangerous or inconvenient to players with lower combat degrees.

Player interaction
Players may interact with one another through gambling, conversing, or by participating in mini-games and activities, some of which are competitive or combative in nature, but some require cooperative or collaborative drama. Players may exchange items and gold coins with each other, either through a face-to-face trade,or by using a large automated marketplace known as the Grand Exchange.

The conversation system enables players to communicate with each other. Public Chat broadcasts text into gamers at the local area on one server, either by text appearing above the speaker's mind and from the mailbox. Friends Chat broadcasts text from the message box just to particular players tuned into a particular station, who can be available on almost any RuneScape world. Each Friends Chat channel has an operator, who can assign different positions to players; players' positions dictate their ability to do administrative tasks inside the channel.

RuneScape also features separate mini-games, although most are only accessible to paying visitors. Mini-games occur in certain locations and normally involve specific cognitive abilities, and typically require players to cooperate or to compete with one another. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) attempts to stop another player (the hunted) from collecting charges into a magical stone.

Quests
Quests are succession of tasks with a storyline that players can decide to finish. These generally have requirements including minimal levels in certain abilities, combat degrees, quest points and/or the completion of other quests. Players receive various benefits such as completion of quests, including cash, unique items, access to new places, quest points and/or increases in ability experience. Quests are grouped into classes based on prerequisites and difficulty.Once a player completes all quests in the game, an achievement thing known as the"Quest Point Cape" could be claimed.New quests are published periodically.

History and development
Andrew Gower developed RuneScape with the assistance of his brother Paul Gower.It was originally conceived as a text-based MUD, but graphics were integrated early in development, adding it to the positions of what was subsequently called"graphic MUDs". The first public version of the game used a combination of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, also originally operated from the parents' house in Nottingham.In December 2001, the Gower brothers, together with Continuous Tedder, shaped Jagex to take over the business aspects of conducting RuneScape.Among its early innovations Jagex developed an translated domain-specific scripting language named RuneScript, which can be used by RuneScape's host for occasion handling.In February 2002, a monthly membership service was introduced, allowing access to additional features including new locations, quests, and items not available to free users.


Ranged fight in RuneScape Classic
Since the game gained more users, Jagex began planning major changes.The developers rewrote the match engine, producing a new version of the game with entirely three-dimensional images called RuneScape 2. Upon its official release, RuneScape 2 has been renamed only RuneScape, although the older version of the game was kept on line under the name RuneScape Classic. On 12 January 2006, Jagex banned more than 5,000 Classic accounts for cheating. Added reopenings took place in November 2009, June 2010 and September 2011.


To encourage RuneScape's free content, advertisements appear on a banner over the playing display on the free-to-play servers. Since computer users can use advertising blockers, which might discourage advertisers, Jagex introduced a rule that prohibits players by obstructing these advertisements.On 13 July 2006, Jagex signed an exclusive marketing and distribution contract using WildTangent Games,which granted WildTangent the best to take care of advertising in and around RuneScape in the United States, and to disperse RuneScape throughout the WildTangent Games Network,reaching over 20 million customer PCs.


About 16 May 2006, Jagex updated RuneScape's game engine, improving the match loading times and reducing its memory requirements.On 1 July 2008, Jagex introduced a beta of the"High Definition" style for associates, which was prolonged to free players two weeks later.Before the launching, Jagex said that it would be shown in the 2008 E3 trade show.

About 14 February 2007, a German translation of RuneScape was released,followed by a French translation on 11 December 2008,Brazilian Portuguese on 24 July 2009,and Latin American Spanish on 25 April 2013. In a meeting in May 2008, former Jagex CEO Geoff Iddison stated that,"We do intend to go East with it [RuneScape] into the Asian market and the Eastern European market too" [...]"RuneScape is not for Japan, but it might work nicely in Malaysia for instance. And where's India in all this? I think RuneScape is a game which would be adopted in the English-speaking Indian world and the local-speaking Indian universe. We're looking at each of those markets individually." RuneScape later launched in India through the gaming portal Zapak on 8 October 2009,and in France and Germany during Bigpoint Games on 27 May 2010.


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